Ar Window
Represents a board in an Augmented Reality (AR) environment, capable of displaying 2D UI elements and place them at 3D position.
This should be used only in an ArScreen.
See also
Constructors
Initialize and place the element at a given world position ENU coordinate system
Initialize and place the ArWindow at the quaternion with eye position (0f, 0f, -1f)
Initialize and place the ArWindow at a given eye position relative to the provided quaternion
Initialize and place the ArWindow at the target position relative to user position
Functions
Get the ArWindow world position in ENU coordinate system.
Checks if an element is in screen bounds.
Place the ArWindow at the quaternion with eye position (0f, 0f, -1f)
Place the ArWindow at a given eye position relative to the provided quaternion
Place the ArWindow at the target position relative to user position
Sets the ArWindow position in the world coordinate system using the ENU coordinate system
Place the ArWindow at a given world position ENU coordinate system