IM2World Bounding Box
A world-space bounding box that extends IM2BoundingBox with 3D ray-intersection capabilities.
Implementations compute intersection points between a 3D ray direction and the bounding volume, enabling gaze/line-of-sight hit-testing for AR objects.
Functions
Link copied to clipboard
Calculates the intersection point between a ray originating at the camera and this bounding box.
Convenience overload of calcIntersectionPoint that accepts scalar direction components instead of an array.