What is different from developing for phone
No touch screen
- User interface is either touch slider, line of sight, camera, voice or else
Head up display
The display and on-screen objects behave differently
- The background is transparent (black). Try the glasses on, you will see what We're talking about
- The size of the objects projected are different from their pixel sizes
- The relevant display area is some-what elliptic even though the physical is rectangular
Its not a smartphone
No screen, no keyboard, (almost) No buttons
HUD UI is required
No basic smartphone elements, e.g. lack of notifications bar